Rats of the Pusten Flay-Blade Army List:
Lords:
Warlord = 123pts
+ weeping blade – 30pts – armour piercing, multiplied to d3 wounds
+ shield – 3pts
Heroes:
Deathmaster Snikch = 270pts
Warlock Engineer = 175pts
+ lvl. 2 wizard - 85pts
+ warlock-augmented weapon – 45pts - +1 strength, +1 attack
+ doomrocket – 30pts – roll 4-10 to choose range, then place large template, strength 5, misfire on 3 or more rolls of ‘1’ (consult table), one use only
Core:
Clanrats x20 = 190pts
+ spears + shields – 20pts
+ full command – 20pts
+ warpfire thrower – 70pts – move or shoot, place flame template at end of artillery dice range, strength 5, d3 damage, save -2, can overshoot, autohits
Clanrats x20 = 110pts
+ shields – 10pts
+ full command – 20pts
Stormvermin x20 = 248pts
+ shields – 20pts
+ full command – 25pts
+ tail weapon – 8pts – strength 3 attack using user’s WS or initiative to hit
+ doomflayer – 55pts – 3+ save to self, artillery dice no. attacks, auto hit, strength 4, save -2
Giant Rats (30 rats, 3 packmasters) = 114pts
Special:
Gutter Runners x9 = 205pts
+ 9x poisoned attacks – 45pts – instant wound on a roll of ‘6’ to hit
+ death runner – 12pts
- smoke bombs – 10pts – one use only, all pursuing units roll 1d6 less
- weeping blade – 30pts – armour piercing, multiplied to d3 wounds
Rat Ogres (4 Rat ogres, 2 Packmasters) = 216pts
+ master bred rat ogre upgrade – 15pts
+ master moulder with shockprod – 50pts – 2h, armour piercing
Plague Monks x15 = 130pts
+ full command – 25pts
Plague Censer Bearers x5 = 93pts
+ plague chanter upgrade – 13pts
(NB: censers – flail, at start of a cc round, any models in base contact must take toughness test or suffer a wound, all Clan Pestilens units suffer a wound from this on a roll of a 6 only)
Poisoned Wind Globadiers x5 = 145pts
+ bombardier with death globe – 30pts – one use only, range 8”, scatter, small template, armour piercing, wounds on 4+, ignores to hit
+ poisoned wind mortar – 65pts – can use parent unit’s LOS, if target not in sight, scatter distance is doubled, small template, centre of template = 4+ for instant wound, other part of template = 5+ for instant wound, armour piercing, range 6”-24”
(NB: poisoned wind globes have range of 8”, each globe that hits wounds on 4+, with no armour saves allowed, if you roll a ‘1’ to hit, then the globadier suffers a wound on a 5+)
Rare:
Warp Lightning Cannon = 90pts
(NB: it is destroyed if crew flee, range 48”, strength = artillery dice, small round template, under template or in its path suffer a hit at the strength rolled, each unsaved wound is multiplied into d6 wounds, armour piercing)
= In Total =
2,109 pts