Slave horde strip

Slave horde strip
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Sunday, 6 March 2011

Tamiya Scenery for D-Day WW2 Gaming Board

   Yesterday, I went down to HobbyCraft and picked up some Tamiya scenery kits for my 'Never Surrender' game, and D-Day board...

Here is the Sandbags kit - has a lot of potential - heat them up and fold them! The only thing is, you only get around 3 average sized barricades per kit. 8/10
This is perfect for my gaming board, and has anti-tank obstacles, and stakes to make barbed wire fences/coils, but comes with no wire, or plastic wire. 6.5/10, but 'cos it was perfect for me, I'd say 8.5/10 in my instance only.
Rather good for some bombed french buildings, but only contains enough to build 1 medium sized building corner and two small wall corners/barricades. 7/10

   So, it seems Tamiya are rather decieving - false. I suppose that these kits are more just 'casted resources' for the modeller, rather than scenery kits. At only £5 each, this was waiting for my gaming board...

Here is one average sized sandbag formation that I've built, and one anti-tank obstruction (so that's what they were!). Here is also a coil of wire (I wrapped it 'round a pipe') with two of the stakes glued together at either end.
I made these barbed-wire pointy-parts out of some thin wire wrapped around the chunkier wire, leaving the ends pointing out.

Here is a building with a carboard floor ripped for it, with paper-clip pipes and window frame. The smashed window is made from the bottom of a Blueberry Punnet, with clear plastic of course!

And here's the D-Day board with minis for size comparison, and all of the terrain I've built on it!

I am working on the Never Surrender full version rulebook now, but hopefully I can get out the free simplified version out straight after!

Note that all pics on my blog can be opened in a new tab, and zoomed into to see further details!

Wednesday, 2 March 2011

D-Day Board Complete! + WW2 Infantry Painted! + Sneak Peeks of What's to Come...

    So, I've been working on some WW2 stuff lately, with exceptions, such as Project OGRe (all will be revealed tomorrow!), and Ugluk, from LOTR. The D-Day gaming board is complete, with painted sand beaches (use Dulux paint, great matte priming finish, plus you've got paint to waste, prime models and boards with it). Later in the weeks an store will open, in which you can purchase my 'Never Surrender' WW2 skirmish rules set, which will be free, however, they will be simpler, and the paid version will come with colour pictures, and a Nazi Zombies rule set! The D-Day board also had some grass mat glued on top. The minis were painted in groups of five in around an hour and a half using washes, so that was good - a painting tutorial will be coming!








                        And above two rather improvised pics of my second trial of the Never Surrender ruleset

Tuesday, 22 February 2011

WW2 English and Nazis, plus D-Day Gaming Board

    Heya guys, today I picked up a box of Warlord Game's Bolt Action British and German (why do wargaming companies always call them Germans, and not Nazis???). I'm currently working on some skirmish rules available as a free download! It is pretty fast to play (it actually is, I'm not just saying that), and focuses on the toss of a coin, as well as a dice roll to hit (rules available for free download soon!). I've built up six of each faction's troops, and I'm working on a D-Day gaming board! I've used a large box to raise the coast for the hill, some newspaper, cardboard, and brown paper for the  slope down to the beach. I have also made some ruined buildings and gun emplacements out of some old packaging polystyrene. Gonna paint the Brits now, and I'll maybe start on the Nazis if time abides...







Sunday, 20 February 2011

Warhammer Fantasy 5,500pt Tourney BatSum

     So I had the battle, and it was a good one, although the time ran out as it was just getting tasty, between round 3 and 4. There were many ways to score points, these including:
1pt for a hill captured
1pt for standard captured
3pts for general slain
5pts for army general slain

    Our team consisted of my 2,109pts of Skaven, James, another Skaven player (he loves hordes!), plus another two guys, some Vampire Counts and Ogres. That was 5,500pts. On the opposing side there was around 4,000pts of a stoic dwarven battle line, and another 1,500pts of Tomb Kings (that guys in for a treat in a few months!).
   Here's my force (two rat ogres are James', and my abomination-creation thing isn't here):
And all the units to enter later:
And the fully deployed battlefield:






And now for a cool butcher with a  sculpted chef's hat by Ed Gimble, the ogre player:
Here, Deathmaster Sniktch and his Gutter Runners infiltrate:
A Skaven Rat looks on at the mighty chapel, seeking a sight of it coming to ruin:
My 'Men of da Match' was certainly my Gutter Runners with Sniktch - Poisoned attacks, 2 attacks each, Snikcht at WS8, always striking first, and 6 attacks with weeping blades! It completely cut down the dwarven gun-line of 3 organ guns (which were very deadly) in scarcely 2 turns!



However the true man of the match for our team had to be James' 'Helen' the Hell Pit Abomination, which killed 12 slayers, 12 long drong dwarven pirates, and 12 quarrelers!
Also at the tourney, me and my cous, Alex Evans - a.k.a. Marsiblu, ventured into the world of mini photography, and small aperture shots, more to come...

Thursday, 17 February 2011

Skaven Army List - Preparing for a Tourney on Saturday

   Ready your weapons (or should I say - 'old thing's good enough to poke a hole in a 'humies' chest')! I have a large-scale Warhammer Fantasy tournament battle at my wargaming club on Saturday, so I'm gonna use my Skaven list. I will take some photos, and give you a brief rundown on what happened. I've just wrote this army list, which fully utilises my whole Skaven army, except some awesome abomination proxy, which now I find it's dwarfed by the new model (more on that later). It is not really that specialized, but I'm hoping to use the 'swarm,smash , then zzzzap' tactics in the latest white dwarf. So here's the list...


Rats of the Pusten Flay-Blade Army List:
Lords:
Warlord = 123pts
+ weeping blade – 30pts – armour piercing, multiplied to d3 wounds
+ shield – 3pts
Heroes:
Deathmaster Snikch = 270pts
Warlock Engineer = 175pts
+ lvl. 2 wizard - 85pts
+ warlock-augmented weapon – 45pts - +1 strength, +1 attack
+ doomrocket – 30pts – roll 4-10 to choose range, then place large template, strength 5, misfire on 3 or more rolls of ‘1’ (consult table), one use only
Core:
Clanrats x20 = 190pts
+ spears + shields – 20pts
+ full command – 20pts
+ warpfire thrower – 70pts – move or shoot, place flame template at end of artillery dice range, strength 5, d3 damage, save -2, can overshoot, autohits
Clanrats x20 = 110pts
+ shields – 10pts
+ full command – 20pts
Stormvermin x20 = 248pts
+ shields – 20pts
+ full command – 25pts
+ tail weapon – 8pts – strength 3 attack using user’s WS or initiative to hit
+ doomflayer – 55pts – 3+ save to self, artillery dice no. attacks, auto hit, strength 4, save -2
Giant Rats (30 rats, 3 packmasters) = 114pts
Special:
Gutter Runners x9 = 205pts
+ 9x poisoned attacks – 45pts – instant wound on a roll of ‘6’ to hit
+ death runner – 12pts
-          smoke bombs – 10pts – one use only, all pursuing units roll 1d6 less
-          weeping blade – 30pts – armour piercing, multiplied to d3 wounds
Rat Ogres (4 Rat ogres, 2 Packmasters) = 216pts
+ master bred rat ogre upgrade – 15pts
+ master moulder with shockprod – 50pts – 2h, armour piercing
Plague Monks x15 = 130pts
+ full command – 25pts
Plague Censer Bearers x5 = 93pts
+ plague chanter upgrade – 13pts
(NB: censers – flail, at start of a cc round, any models in base contact must take toughness test or suffer a wound, all Clan Pestilens units suffer a wound from this on a roll of a 6 only)
Poisoned Wind Globadiers x5 = 145pts
+ bombardier with death globe – 30pts – one use only, range 8”, scatter, small template, armour piercing, wounds on 4+, ignores to hit
+ poisoned wind mortar – 65pts – can use parent unit’s LOS, if target not in sight, scatter distance is doubled, small template, centre of template = 4+ for instant wound, other part of template = 5+ for instant  wound, armour piercing, range 6”-24”
(NB: poisoned wind globes have range of 8”, each globe that hits wounds on 4+, with no armour saves allowed, if you roll a ‘1’ to hit, then the globadier suffers a wound on a 5+)
Rare:
Warp Lightning Cannon = 90pts
(NB: it is destroyed if crew flee, range 48”, strength = artillery dice, small round template, under template or in its path suffer a hit at the strength rolled, each unsaved wound is multiplied into d6 wounds, armour piercing)

= In Total =
2,109 pts